|
Manager's Guide to
Virtula Teams book |
In the “
Manager’s Guide to Virtual Teams” by Kimball Fisher and Mareen Fisher they state the 3 reasons a virtual team may need to exist are because members: are not located in same office building, may work different shifts or in different time zones, and/or come from varying cultures. Working with virtual teams (
a.k.a. GDT) can be hard if the manager has not selected the correct members and does not make the effort required to get all members to work as a team.
In this post, I will focus on summarizing chapter 6 of the book, which is starting up or refocusing a virtual team. The chapter provides tips for 3 typical team start-up activities that can not be skipped for a virtual team, even if they are a temporary project team. The standard activities include:
- Creating a charter (a.k.a. mission/purpose and results/objectives for team)
- Defining roles and clarifying responsibilities
- Establishing operating guidelines (a.k.a. ground rules or team behavior, which in my opinion should include participation in meetings, problem-solving and decision-making processes – the book also suggests some good methods for the last two in later chapters).
Included in this chapter is an activity which I have seen some technical teams optionally put in their operating procedures in order to better work together. It is required for virtual teams as a 4th activity; it is the establishment of technology-use protocols. To save time, I will not write about these 3 team items since it is possible to find many articles on all 3 and find suggested ideas for developing each in many team-building books.
Instead, I would like to paraphrase the attributes that the Fishers believe virtual team members must have, since some of these may be different than the requirements for co-located work or project team members. Here are the attributes to consider for a virtual team member:
- Can work independently with little/no supervision but is not a loner
- Is self-disciplined so that he/she will start and complete tasks
- Will enjoy working on a team and has good interpersonal skills
- Gets good results through use of good judgment and necessary skills
- Is competent in both work/project skills and required technology
- Accepts accountability for self and work responsibilities
In the “
Manager’s Guide to Virtual Teams”, the authors also stress the importance of orientation for new members, team training, appropriate
training for all in necessary business-related skills, and taking time to
celebrate as a team. Continuous learning is encouraged with
team-building activities in both live and web/video meetings as key to helping the virtual members feel more like a part of a team. They suggest doing short easy relationship-building activities at least monthly in virtual meetings and then do other types of team-building at
event or meeting dates when the group gets together at the same location.
No comments:
Post a Comment